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Beholder 5e stat block
Beholder 5e stat block




beholder 5e stat block
  1. BEHOLDER 5E STAT BLOCK MANUAL
  2. BEHOLDER 5E STAT BLOCK SKIN
  3. BEHOLDER 5E STAT BLOCK FREE

The beholder god spits out a glob of its slimy, acidic saliva at a point it can see within 120 feet, covering a 10 foot radius. Until this grapple ends, the target is restrained, and the beholder god can't use the same eyestalk to attack another target. If the target is a large or smaller creature, it is grappled (escape DC 20). The beholder god makes 5 attacks: two eyestalk wrap attacks and three eye ray attacks.Įyestalk Wrap. All attacks on eyestalks subtract from the beholder god's total HP. If a beholder god's eyestalk is reduced to zero hit points, the eyestalk is impaled and is no longer able to channel rays through it or use the eyestalk wrap attack. Each eyestalk has 60 hit points but shares all other statistics with the beholder god. The eyestalks may be attacked directly, by a creature within range. If the beholder god fails a saving throw, it can choose to succeed instead. The area works against the beholder's own eye rays. At the start of each of its turns, the beholder god decides which eyestalk the cone beams out of, which direction the cone faces, and whether the cone is active. The beholder god creates an area of antimagic, as in the antimagic field spell, in a 90-foot cone. Languages Deep Speech, Undercommon, telepathy 120 ft.Īntimagic Cone.Senses darkvision 120 ft., passive Perception 33.Condition Immunities charmed, exhausted, frightened, paralyzed, petrified, poisoned, prone, stunned.Damage Resistances bludgeoning, piercing, slashing from nonmagical attacks, Poison.Saving Throws Int +19, Wis +14, Cha +12.Psychic Drain (Costs 2 Actions): One creature charmed by the aboleth takes 10 (3d6) psychic damage, and the aboleth regains hit points equal to the damage the creature takes.Gargantuan Aberration (titan), Chaotic Evil Tail Swipe: The aboleth makes one tail attack. Spent legendary actions are regained at the start of each turn.ĭetect: The aboleth makes a Wisdom (Perception) check. Only one legendary action can be used at a time, and only at the end of another creature's turn. Legendary ActionsCan take 3 Legendary Actions, choosing from the options below. No more than once every 24 hours, the target can also repeat the saving throw when it is at least 1 mile away from the aboleth. Whenever the charmed target takes damage, the target can repeat the saving throw. The charmed target is under the aboleth's control and can't take reactions, and the aboleth and the target can communicate telepathically with each other over any distance. The target must succeed on a DC 14 Wisdom saving throw or be magically charmed by the aboleth until the aboleth dies or until it is on a different plane of existence from the target. Hit: 15 (3d6 + 5) bludgeoning damage.Įnslave (3/day): The aboleth targets one creature it can see within 30 ft. Tail: Melee Weapon Attack: +9 to hit, reach 10 ft.

BEHOLDER 5E STAT BLOCK SKIN

When the creature is outside a body of water, it takes 6 (1d12) acid damage every 10 minutes unless moisture is applied to the skin before 10 minutes have passed. After 1 minute, the diseased creature's skin becomes translucent and slimy, the creature can't regain hit points unless it is underwater, and the disease can be removed only by heal or another disease-curing spell of 6th level or higher. The disease has no effect for 1 minute and can be removed by any magic that cures disease. If the target is a creature, it must succeed on a DC 14 Constitution saving throw or become diseased. Tentacle: Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Probing Telepathy: If a creature communicates telepathically with the aboleth, the aboleth learns the creature's greatest desires if the aboleth can see the creature.Īctions Multiattack: The aboleth makes three tentacle attacks. The diseased creature can breathe only underwater. On a failure, the creature is diseased for 1d4 hours. of it must make a DC 14 Constitution saving throw. A creature that touches the aboleth or that hits it with a melee attack while within 5 ft.

beholder 5e stat block

Mucous Cloud: While underwater, the aboleth is surrounded by transformative mucus.

BEHOLDER 5E STAT BLOCK MANUAL

Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight! Traits Amphibious: The aboleth can breathe air and water. Subclasses, backgrounds, feats, items, monsters, spells, and otherĬontent available on Roll20.

BEHOLDER 5E STAT BLOCK FREE

These D&D 5E Free Basic Rules only contain a fraction of the races,






Beholder 5e stat block